Curie to ASCII Lint Puff ___ / \ | | | | /___.___\ Lost for Words |\ /| | |___| | \/ ' ' \/ +-| * * |-+ | - | /___.___\ Wants a Hug Z zZ / \___/ \ \ / \ / | _ _ | +| |+ /___.___\ Sleeping |\ __ \ \___/ _/ / \ | * * | +/| \___/ |\+ /___.___\ Fine _ __ \_ \___/ _/ / \ | * * | +/| \___/ |\+ /___.___\ Fine _ /| \_ \___/ / / \ | * * | +/| \___/ |\+ /___.___\ Fine |\ __ \ \___/ _/ / \_/ \ | * * | +/| \___/ |\+ /___.___\ Left a Mess _ __ \_ \___/ _/ / \_/ \ | * * | +/| ----- |\+ /___.___\ Murderous |\ /| | |___| | \/ \/ +-| * * |-+ | \___/ | /___.___\ Gleeful |\ /| | |___| | \/ \/ | * * | +/| - |\+ /___.___\ Hungry / \___/ \ \ / \ / | x x | +| +++++ |+ /___.___\ Dead Energy Water Mess Count Meal Queue Attention Queue MESS MOOD Exuberant Overjoyous Joyous Gleeful Happy Fine Just Fine Unhappy Grumpy Agitated Rotten Vile Angry Mutinous Murderous ATTENTION MOOD ENERGY Sleeping Sleepy Playful Excited HUNGER Emaciated Very Hungry Hungry Hungry Angry Sly ACTIONS name interval requirements effects e.g., name: interval: once per day requirements: always effects: hunger++ STATES variable states value remark state_start e.g., life: 0: name: dead remark: $n is DEAD! graphic: 1: name: alive remark: graphic: GRAPHICS name data EVOLUTIONS INTERVAL TYPES twice/day once/day twice/week once/week twice/month once/month on date EFFECT TYPES increment decrement set (numeric) set (by state value name) act REQUIREMENT TYPES chance